![]() ![]() SMAC had this specificity to their sci-fi world that so many games in that genre lack. ![]() ![]() Every single tech has quotes, read as well as the rest of the voice acting in the game, but unlike Pandora, which just seems to pick the coolest quote on a given topic (erring often towards Carl Sagan), quotes for SMAC tech all contribute to the same tone, which is a perfect balance of optimism and anxiety that captures the unique charm of fin-de-millénaire sci-fi. Not only are the individual techs themselves interesting and surprising, but the way they're connected to each other is as well, all the more so when you play with blind research. The tech tree in SMAC has more personality than the tech trees in every other 4X game combined. ![]() I find Civilization II almost unplayably dated, but outside of the unit workshop, SMAC totally holds up. Of course, it fails utterly, like they all do, but it left me thinking about why SMAC is such a singular experience after all these years. So I just put four hours of my life into Pandora: First Contact, a game that explicitly seeks to emulate and even recreate the feel of playing the best game of all time, Sid Meier's Alpha Centauri. ![]()
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